readme_Bullrun_102803_T8A.txt

Trackname: Bullrun_102803_T8A
Version: 102803
Date of creation: October 28, 2003
Racing sim: NASCAR Racing 2003
Author(s): David "KESSMAN57" Kesterson
Email(s): tracks@torn8oalley.com

Type: Fictional
AI: yes
Setups for v1.2.0.1.: No
Name of original track: Bullrun by: Papyrus
Description: 3.66 Mile, 12 turn Fantasy Track.

[ To read this file, select Format/Word Wrap from the menu above ]

TABLE OF CONTENTS

[1] HOW TO INSTALL THE TRACK
[2] FEATURES/CHANGES
[3] KNOWN ISSUES
[4] TROUBLE REPORTING 
[5] CREDITS


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NOTE: This track is a revamp of the original Bullrun by Papyrus with new graphics, bug fixes, etc. for the NASCAR Racing Season 2003 Simulator, Torn8oAlley.com Supercell Windstorm and The US Pits Bullrun 1000.

If you find any problems with this track, please report to tracks@torn8oalley.com.

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[1] HOW TO INSTALL THE TRACK
====================================

This track is made for NASCAR Racing 2003 Season V1.2.0.1.

Unzip the Bullrun_102803_T8A.zip file and copy the Bullrun_102803 folder into your NASCAR Racing Season 2003/tracks folder.  That's It.

If you don't have WinZip, you can find a freeware version by simply typing in WinZip at Google.com.



[2] FEATURES/CHANGES
====================================

I have tried to keep the original Racing Surface shape and quality as original as possible while fixing bugs and adding new F, W and X sections for updated graphics.


Fixes:
Wall Killer in T3 bend at top of hill.
Connect required dead end F, X and W sections.
Fill in and/or cover all "bottomless pit" views.
Change size, look and position of pit wall so pit crew will interact with it correctly.
Fix Pit Stall 0 service problems.


Track Surface:
Left Racing Surface and shape about 99.9% the same. (I hope)
Added Rumble Strips at bottom of both fast right handers.


Cameras:
All new TV1 cameras to be very close tight shots.  Checkout the car in the last turn, you can see the driver's hands at work...:)
Fix many TV2 Cameras.  Included extra TV2 cam for Victory Circle.
All new Spectator Cameras to be very far away.


Graphics:
Change color of grass darker to match mountains and terrain.
Added darker White Paint Stripes on Asphalt w/grass edges to blend into grass.
Added darker Yellow Paint Stripes on Asphalt w/grass edges to blend into grass.
Added all walls and amco w/grass bottom to blend into grass.
Change dark asphalt at bottom of both fast right handers.
Change Concrete color for all Pit Stalls and complete section behind Pit Wall.
Change Pit Wall graphics.


Walls:
Change 2d walls to 3d; All Amco is .2 yards thick, Rock walls are .5 yards thick, pit wall is .3.
Add Wire Fences to high-speed corners and dangerous areas.
Move and change size of pit wall for correct Pit Crew Interaction.


3dos:
Add Victory Circle at end of pit road. A must have in my opinion..:)
Add wall barriers in the infield to disable any possible cheats when entering Victory Circle during race.
Added many new 3dos in Single Race mode including:
Start/Finish Flagger Box.
Moved Start/Finish Flagger from right hand side and put him up in Flagger Box.
More tucks in pit area.
More Caution Lights along track.
Move original poor quality 3dos to other locations so quality can't be noticed as easy.
Extra "Caution/Welcome Race Fans" trailer (and change it's graphics to SouthWestDiecastDepot.com)
Move original poor quality camping areas back.
Put high quality camping areas close to track.
Increase the number of cattle in the fields.
Add extra grandstand on backstretch.
Add several Ambulance and Tow Trucks around track w/lights that flash during caution.
Add more trees to block distant graphic flaws.
Add Impact Barrels at pit road wall entrance.  Softer than walls using "Hay Bail" Material.
Add Billboards w/TheUSPits, Bullrun1000, Torn8oAlley.com, RacingSimsCentral and Papyrus Racing Sims Logos.
Replace Countdown Markers in braking areas with higher quality images that are accurate to the meter.
Add Countdown Numbers at pit entrance.
Add more people/life.

And many more things...;)



[3] KNOWN ISSUES
====================================

I have not had time to generate any <default> setups for the CTS, GNS and CUP mods and the original setups are for the Pre 1201 patch, so you may want to visit Torn8oAlley.com for any updated setups.

Rock walls look "cracked" and funny from a distance.



[4] TROUBLE REPORTING 
====================================

Please email any bugs/suggestions to Tracks@Torn8oAlley.com.

Torn8oAlley.com is not supported by or affiliated with Vivendi Universal Games, Sierra Online or Papyrus Racing Games.  Please do not contact the above technical support or other departments with any issues regarding this track.

We don't get paid for this. It is all done out of love and any donations are greatly appreciated.



[5] CREDITS
====================================

Track Design and Development:
Papyrus did original Bullrun for the NASCAR Racing 2 game.
David Noonan and Jan Kohl with TheUSPits.com have done many things to this track over the years.
David "KESSMAN57" Kesterson has done everything listed above under the FEATURES/CHANGES.

Beta Testers:
Jan Kohl, Tony Gentile, Tim Robinson, Rob Peterson, David Kesterson

Special Thanks To:
Torn8oAlley.com and all their members who have posted in the Forum their findings on how to build tracks.
The US Pits (http://www.theuspits.com) for all their useful tools and tutorials.
Project WildFire (http://www.onlineracin.com/pwf) for all their info.
Papyrus Racing Games for giving us years of Awesome Racing Simulators!
David Noonan and all his excellent work.  Checkout his Track Converter at http://www.sim-garage.co.uk/index.htm
Jan Kohl with The US Pits for previous graphic work and trusting me with this project.
All the 3rd party people who put time and effort into making the best Racing Simulator on the planet even better!!


Copyright (c)2003 Torn8oAlley.com


Distributing websites: <Feel free to post as long as you give credit to TheUSPits.com and Torn8oAlley.com>
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			    AGREEMENT OF USE
Use of this track by installation into a racing simulator constitutes agreement 
                 with this and the following statements:

1) This track may not be sold or distributed for commercial purposes, or money 
exchanged for this track or any part thereof.

2) This track may not be redistributed without written consent of the original 
author, with exception of the sites listed above.

3) This track cannot be modifed without written consent of the original author.

4) Pieces of this track (not including the .ptf file) may be extracted and used for 
other tracks, but cannot be used in projects for commercial purposes, and credit 
to the original author should appear in a readme that is distributed with the new project.

5) This track must always maintain an unmodified copy of this readme in whatever form it
is distributed.

6) This track is covered by implied intellectual property laws, in that it is the property
of the author.

7) This track is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


Hope you enjoy!!

- Kess

